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Centenntable Cabinet at Wonderville

There’s a lot more to this, and at some point I’ll probably write more about it, but for now here’s a quick notification!

Image from iOS (1)

You can now play Centenntable is arcade cabinet form at the Wonderville barcade in New York City! The cabinet was custom built by Death by Audio Arcade, the indie arcade collective that hosts their collection permanently there and it’s an absolutely gorgeous cabinet.


Look at it! Nestled between Powerboat Italia and the absolutely stunning Black Emperor cabinet! It’s really quite wonderful that it’s there and playable. If you are interested in checking it out, please do so and send me pics! I’d love to see what it’s up to.

Talking Creative Processes with This Should Work*

No one’s ever really asked me about my creative processes before, and to be honest, I wasn’t sure if there would be a lot of interest but I sat down with Jay Margalus to hash it out for his podcast This Should Work*. We talk about all kinds of interesting things, like about how my name is very boring and about how because my vision is slowly going I’ve come to believe that screens are the least interesting thing in game design.

I am the busiest person. Thank you for Jay Margalus and This Should Work* for taking the time to talk to me about creative processes and specifically my creative processes and the 1001 things that I’m currently working on.

Session 25 – Amanda Hudgins, Thousand Button Project, Unwinnable, and More!

Repair Shop for Global Game Jam 2020

This year for Global Game Jam, I made a game! I know, I know. That’s normally what people do for Global Game Jam. But usually I’m so busy with the running of the RunJumpDev Global Game Jam site that I don’t get a chance to actually make a game. This year was an exception. With the theme of “Repair” I was able to make a game about my recent television obsession, the Repair Shop!


The game is relatively simple – I wanted to focus on the things that I know and love about the Repair Shop. Someone brings in a broken thing, the shop comes together to repair the thing, and then they return the object to the client where-upon the client immediately cries. Rinse and repeat. I’m obsessed.

The game was made in Ink and then beautified by my partner Matt Hudgins while I made everyone dinner at our site. If you’re interested, you can check out the game here.

Going on a Roadtrip for 8 Claw Machines

Ok, I went on an adventure this past weekend.

Earlier this month I was contacted by Socks, a maker out of Pennsylvania who wanted to let me know about an arcade auction that was taking place in his neck of the woods. Specifically he wanted to let me know about a selection of 17 total claw machines. 17! Better yet was their price — each of the machines was starting at $1. Having watched a similar auction from the same auction house last year I knew that these were good deals — the claw machine I was into the previous year had ended up going for $20. Talking to RunJumpDev we saw an opportunity — get a few claw machines and bring them home for an art exhibition in 2021.

I’ve never moved a claw machine before. Not a single one. This will come into play later.

Socks went and checked out the machines for me, along with some rough measurements. We booked a truck — they only had one with a ramp available, no lift gate. This will also come into play later. We sat down for the auction. We won every single machine we were interested in, and spent a grand total of $104. Guess we have to go to Pittsburgh now.

Anyway, we drove the 6 or so hours to Pittsburgh, loaded up some machines before realizing our folly. There is absolutely no way all 8 machines were going to fit in one box truck. John and RunJumpDev booked a second truck. We crashed at a friends house (thanks Adam) and then waited til the second truck from Kentucky arrived, loaded that one up and went home. Now all the machines are waiting in a garage. The entire journey is below: